I don't know much about the character, but it does seem that she is a mute who is capable of using bioluminescence for various purposes. In any case, I figured I'd take the chance to create an aquatic themed character. Judging by the image search she's been around for quite awhile. An image search showed her to be a character by the name of Dolphin from DC Comics who is connected to Aquaman. Guardian of the Depths – Adapted to the frigid ocean depths, you have resistance to cold damage.Earlier today, an acquaintance of mine linked me this picture. It can understand your words, though you have no special ability to understand it in return. You discern colors in that darkness only as shades of gray.Įmissary of the Sea – You can communicate simple ideas to any Beast, Elemental, or Monstrosity that has a swimming speed. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).ĭarkvision – You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can also cast these spells using any spell slots you have of the appropriate level. Once you cast any of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. Starting at 5th level, you can also cast the Water Walk spell with it. Starting at 3rd level, you can cast the Gust of Wind spell with this trait. If you want to play as a Triton, your character will have the following traits and abilities: Triton traitsĪmphibious – You can breathe air and water.Ĭontrol Air and Water – You can cast Fog Cloud with this trait. Mordenkainen Presents: Monsters of the Multiverse, Volo’s Guide to Monsters +2 to one ability score and +1 to another or +1 to 3 different ability scoresĪmphibious, Control air and water, Darkvision, Emissary of the Sea, Guardian of the Depths You might want to work with your DM on a mission you’re undergoing, perhaps a creature that needs defeating that escaped to the surface or some other noble quest. Most Tritons prefer to live in the depths of the seas so you may want to consider what has drawn you to the surface as you prepare your character. You’ll likely be noble and helpful, but it’s absolutely worth being smug about it as you do so. A Triton will rarely run from a fight, and if you do, you’ll likely feel a deep sense of shame and embarassment.ĭespite your arrogant tendencies, you’ll need to make sure you get along with your party (relatively speaking). If you play as a Triton, you’ll likely want to lean into this self-confident and arrogant nature, even if you’re one of the good guys. Most Tritons find the culture and traditions of surface folk as confusing and barbaric, but they take pity on such beings (after all, they don’t know any better). As powerful warriors that have earned their stripes in combat, they typically have earned such arrogance, much to the annoyance of other races. ![]() Tritons are notoriously arrogant, the only beings capable of protecting the Mortal Plane from the horrors of the deep. ![]() Equal to a Triton’s ability to be selflessly heroic is their ability to be unsufferably self-righteous, though some might argue that their combat prowess perhaps earns them this right. While this paints a picture of noble heroes, Tritons are also notoriously proud and stubborn creatures with a distinct haughtiness meaning they often don’t make friends easily with other races, despite their noble tendencies. Many other races would likely have considered the evils of the Plane of Water escaping onto the Mortal Plane an unfortunate accident and moved on but Tritons are beings of great honour and selflessness. They tend to wear light, flexible clothing and armour to accommodate extensive swimming and regular bouts of combat. They have fins on their arms, legs and sometimes their head too which aid their ability to swim. Tritons are humanoids with many similar features to humans but they typically have a blue or green tint to their skin and similar shades to their hair. Feeling a sense of grave responsiblity for failing to prevent these creatures from entering the Material Plane through deep-sea portals, the Tritons settled in the Material Plane building underwater cities at the exits of these portals so they could guard the Mortal Plane from these horrors. This includes nasties like the shark-like sahuagin, krakens and other nasty creatures you don’t want to meet while sailing. Tritons originate from the elemental plane of water but long ago, some of the deep-sea horrors of this plane escaped onto the material plane.
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